x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r203997 = x;
double r203998 = y;
double r203999 = 4.0;
double r204000 = r203998 * r203999;
double r204001 = z;
double r204002 = r204000 * r204001;
double r204003 = r203997 - r204002;
return r204003;
}
double f(double x, double y, double z) {
double r204004 = x;
double r204005 = y;
double r204006 = 4.0;
double r204007 = r204005 * r204006;
double r204008 = z;
double r204009 = r204007 * r204008;
double r204010 = r204004 - r204009;
return r204010;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))