x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r197495 = x;
double r197496 = y;
double r197497 = sin(r197496);
double r197498 = r197495 * r197497;
double r197499 = z;
double r197500 = cos(r197496);
double r197501 = r197499 * r197500;
double r197502 = r197498 + r197501;
return r197502;
}
double f(double x, double y, double z) {
double r197503 = x;
double r197504 = y;
double r197505 = sin(r197504);
double r197506 = z;
double r197507 = cos(r197504);
double r197508 = r197506 * r197507;
double r197509 = fma(r197503, r197505, r197508);
return r197509;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))