x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r163868 = x;
double r163869 = y;
double r163870 = r163869 * r163869;
double r163871 = r163868 - r163870;
return r163871;
}
double f(double x, double y) {
double r163872 = x;
double r163873 = y;
double r163874 = r163873 * r163873;
double r163875 = r163872 - r163874;
return r163875;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))