\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \left(\sqrt[3]{\sin y} \cdot \sqrt[3]{z \cdot \sin y}\right)\right) \cdot \sqrt[3]{z \cdot \sin y}double f(double x, double y, double z) {
double r170551 = x;
double r170552 = y;
double r170553 = cos(r170552);
double r170554 = r170551 + r170553;
double r170555 = z;
double r170556 = sin(r170552);
double r170557 = r170555 * r170556;
double r170558 = r170554 - r170557;
return r170558;
}
double f(double x, double y, double z) {
double r170559 = x;
double r170560 = y;
double r170561 = cos(r170560);
double r170562 = r170559 + r170561;
double r170563 = z;
double r170564 = cbrt(r170563);
double r170565 = sin(r170560);
double r170566 = cbrt(r170565);
double r170567 = r170563 * r170565;
double r170568 = cbrt(r170567);
double r170569 = r170566 * r170568;
double r170570 = r170564 * r170569;
double r170571 = r170570 * r170568;
double r170572 = r170562 - r170571;
return r170572;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.3
rmApplied cbrt-prod0.3
Applied associate-*l*0.3
Final simplification0.3
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))