x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r125711 = x;
double r125712 = y;
double r125713 = r125711 * r125712;
double r125714 = z;
double r125715 = t;
double r125716 = r125714 * r125715;
double r125717 = r125713 + r125716;
return r125717;
}
double f(double x, double y, double z, double t) {
double r125718 = x;
double r125719 = y;
double r125720 = z;
double r125721 = t;
double r125722 = r125720 * r125721;
double r125723 = fma(r125718, r125719, r125722);
return r125723;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))