\left(x \cdot y + z \cdot t\right) + a \cdot b
a \cdot b + \mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t, double a, double b) {
double r122457 = x;
double r122458 = y;
double r122459 = r122457 * r122458;
double r122460 = z;
double r122461 = t;
double r122462 = r122460 * r122461;
double r122463 = r122459 + r122462;
double r122464 = a;
double r122465 = b;
double r122466 = r122464 * r122465;
double r122467 = r122463 + r122466;
return r122467;
}
double f(double x, double y, double z, double t, double a, double b) {
double r122468 = a;
double r122469 = b;
double r122470 = r122468 * r122469;
double r122471 = x;
double r122472 = y;
double r122473 = z;
double r122474 = t;
double r122475 = r122473 * r122474;
double r122476 = fma(r122471, r122472, r122475);
double r122477 = r122470 + r122476;
return r122477;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
rmApplied fma-udef0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))