\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r1058839 = 60.0;
double r1058840 = x;
double r1058841 = y;
double r1058842 = r1058840 - r1058841;
double r1058843 = r1058839 * r1058842;
double r1058844 = z;
double r1058845 = t;
double r1058846 = r1058844 - r1058845;
double r1058847 = r1058843 / r1058846;
double r1058848 = a;
double r1058849 = 120.0;
double r1058850 = r1058848 * r1058849;
double r1058851 = r1058847 + r1058850;
return r1058851;
}
double f(double x, double y, double z, double t, double a) {
double r1058852 = 120.0;
double r1058853 = a;
double r1058854 = 60.0;
double r1058855 = x;
double r1058856 = y;
double r1058857 = r1058855 - r1058856;
double r1058858 = z;
double r1058859 = t;
double r1058860 = r1058858 - r1058859;
double r1058861 = r1058857 / r1058860;
double r1058862 = r1058854 * r1058861;
double r1058863 = fma(r1058852, r1058853, r1058862);
return r1058863;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))