Average Error: 10.5 → 0.2
Time: 8.4s
Precision: 64
\[\frac{x}{y \cdot y}\]
\[\frac{\frac{x}{y}}{y}\]
\frac{x}{y \cdot y}
\frac{\frac{x}{y}}{y}
double f(double x, double y) {
        double r410680 = x;
        double r410681 = y;
        double r410682 = r410681 * r410681;
        double r410683 = r410680 / r410682;
        return r410683;
}

double f(double x, double y) {
        double r410684 = x;
        double r410685 = y;
        double r410686 = r410684 / r410685;
        double r410687 = r410686 / r410685;
        return r410687;
}

Error

Bits error versus x

Bits error versus y

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Results

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Target

Original10.5
Target0.2
Herbie0.2
\[\frac{\frac{x}{y}}{y}\]

Derivation

  1. Initial program 10.5

    \[\frac{x}{y \cdot y}\]
  2. Using strategy rm
  3. Applied associate-/r*0.2

    \[\leadsto \color{blue}{\frac{\frac{x}{y}}{y}}\]
  4. Final simplification0.2

    \[\leadsto \frac{\frac{x}{y}}{y}\]

Reproduce

herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y)
  :name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
  :precision binary64

  :herbie-target
  (/ (/ x y) y)

  (/ x (* y y)))