1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r331639 = 1.0;
double r331640 = x;
double r331641 = y;
double r331642 = z;
double r331643 = r331641 - r331642;
double r331644 = t;
double r331645 = r331641 - r331644;
double r331646 = r331643 * r331645;
double r331647 = r331640 / r331646;
double r331648 = r331639 - r331647;
return r331648;
}
double f(double x, double y, double z, double t) {
double r331649 = 1.0;
double r331650 = x;
double r331651 = y;
double r331652 = z;
double r331653 = r331651 - r331652;
double r331654 = t;
double r331655 = r331651 - r331654;
double r331656 = r331653 * r331655;
double r331657 = r331650 / r331656;
double r331658 = r331649 - r331657;
return r331658;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Final simplification0.7
herbie shell --seed 2020046
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))