x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r309032 = x;
double r309033 = y;
double r309034 = 4.0;
double r309035 = r309033 * r309034;
double r309036 = z;
double r309037 = r309035 * r309036;
double r309038 = r309032 - r309037;
return r309038;
}
double f(double x, double y, double z) {
double r309039 = x;
double r309040 = y;
double r309041 = 4.0;
double r309042 = r309040 * r309041;
double r309043 = z;
double r309044 = r309042 * r309043;
double r309045 = r309039 - r309044;
return r309045;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))