x \cdot \cos y + z \cdot \sin y
\left(x \cdot {\left(e^{\log \left({\left(\cos y\right)}^{2}\right)}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} + z \cdot \sin ydouble f(double x, double y, double z) {
double r251070 = x;
double r251071 = y;
double r251072 = cos(r251071);
double r251073 = r251070 * r251072;
double r251074 = z;
double r251075 = sin(r251071);
double r251076 = r251074 * r251075;
double r251077 = r251073 + r251076;
return r251077;
}
double f(double x, double y, double z) {
double r251078 = x;
double r251079 = y;
double r251080 = cos(r251079);
double r251081 = 2.0;
double r251082 = pow(r251080, r251081);
double r251083 = log(r251082);
double r251084 = exp(r251083);
double r251085 = 0.3333333333333333;
double r251086 = pow(r251084, r251085);
double r251087 = r251078 * r251086;
double r251088 = cbrt(r251080);
double r251089 = r251087 * r251088;
double r251090 = z;
double r251091 = sin(r251079);
double r251092 = r251090 * r251091;
double r251093 = r251089 + r251092;
return r251093;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.2
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-exp-log16.2
Applied pow-exp16.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020046
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))