x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r225027 = x;
double r225028 = r225027 * r225027;
double r225029 = y;
double r225030 = 4.0;
double r225031 = r225029 * r225030;
double r225032 = z;
double r225033 = r225031 * r225032;
double r225034 = r225028 - r225033;
return r225034;
}
double f(double x, double y, double z) {
double r225035 = x;
double r225036 = r225035 * r225035;
double r225037 = y;
double r225038 = 4.0;
double r225039 = r225037 * r225038;
double r225040 = z;
double r225041 = r225039 * r225040;
double r225042 = r225036 - r225041;
return r225042;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))