x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r227667 = x;
double r227668 = y;
double r227669 = r227668 * r227668;
double r227670 = r227667 - r227669;
return r227670;
}
double f(double x, double y) {
double r227671 = x;
double r227672 = y;
double r227673 = r227672 * r227672;
double r227674 = r227671 - r227673;
return r227674;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))