x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r160940 = x;
double r160941 = y;
double r160942 = r160940 * r160941;
double r160943 = z;
double r160944 = t;
double r160945 = r160943 * r160944;
double r160946 = r160942 + r160945;
return r160946;
}
double f(double x, double y, double z, double t) {
double r160947 = x;
double r160948 = y;
double r160949 = r160947 * r160948;
double r160950 = z;
double r160951 = t;
double r160952 = r160950 * r160951;
double r160953 = r160949 + r160952;
return r160953;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))