x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r135128 = x;
double r135129 = y;
double r135130 = r135128 * r135129;
double r135131 = z;
double r135132 = t;
double r135133 = r135131 * r135132;
double r135134 = r135130 - r135133;
return r135134;
}
double f(double x, double y, double z, double t) {
double r135135 = x;
double r135136 = y;
double r135137 = r135135 * r135136;
double r135138 = z;
double r135139 = t;
double r135140 = r135138 * r135139;
double r135141 = r135137 - r135140;
return r135141;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))