Average Error: 0.4 → 0.2
Time: 5.2s
Precision: 64
\[\frac{x \cdot 100}{x + y}\]
\[x \cdot \frac{100}{x + y}\]
\frac{x \cdot 100}{x + y}
x \cdot \frac{100}{x + y}
double f(double x, double y) {
        double r955499 = x;
        double r955500 = 100.0;
        double r955501 = r955499 * r955500;
        double r955502 = y;
        double r955503 = r955499 + r955502;
        double r955504 = r955501 / r955503;
        return r955504;
}

double f(double x, double y) {
        double r955505 = x;
        double r955506 = 100.0;
        double r955507 = y;
        double r955508 = r955505 + r955507;
        double r955509 = r955506 / r955508;
        double r955510 = r955505 * r955509;
        return r955510;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.4
Target0.2
Herbie0.2
\[\frac{x}{1} \cdot \frac{100}{x + y}\]

Derivation

  1. Initial program 0.4

    \[\frac{x \cdot 100}{x + y}\]
  2. Using strategy rm
  3. Applied *-un-lft-identity0.4

    \[\leadsto \frac{x \cdot 100}{\color{blue}{1 \cdot \left(x + y\right)}}\]
  4. Applied times-frac0.2

    \[\leadsto \color{blue}{\frac{x}{1} \cdot \frac{100}{x + y}}\]
  5. Simplified0.2

    \[\leadsto \color{blue}{x} \cdot \frac{100}{x + y}\]
  6. Final simplification0.2

    \[\leadsto x \cdot \frac{100}{x + y}\]

Reproduce

herbie shell --seed 2020046 
(FPCore (x y)
  :name "Development.Shake.Progress:message from shake-0.15.5"
  :precision binary64

  :herbie-target
  (* (/ x 1) (/ 100 (+ x y)))

  (/ (* x 100) (+ x y)))