\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r825664 = x;
double r825665 = y;
double r825666 = z;
double r825667 = t;
double r825668 = r825666 * r825667;
double r825669 = r825665 - r825668;
double r825670 = r825664 / r825669;
return r825670;
}
double f(double x, double y, double z, double t) {
double r825671 = x;
double r825672 = y;
double r825673 = z;
double r825674 = t;
double r825675 = r825673 * r825674;
double r825676 = r825672 - r825675;
double r825677 = r825671 / r825676;
return r825677;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.7 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2020046
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))