1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4double f(double x, double y, double z) {
double r350696 = 1.0;
double r350697 = 4.0;
double r350698 = x;
double r350699 = y;
double r350700 = 0.75;
double r350701 = r350699 * r350700;
double r350702 = r350698 + r350701;
double r350703 = z;
double r350704 = r350702 - r350703;
double r350705 = r350697 * r350704;
double r350706 = r350705 / r350699;
double r350707 = r350696 + r350706;
return r350707;
}
double f(double x, double y, double z) {
double r350708 = 4.0;
double r350709 = x;
double r350710 = y;
double r350711 = r350709 / r350710;
double r350712 = z;
double r350713 = r350712 / r350710;
double r350714 = r350711 - r350713;
double r350715 = r350714 * r350708;
double r350716 = r350708 + r350715;
return r350716;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))