1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}4 \cdot \left(0.25 + \frac{x - z}{y}\right) + 1double f(double x, double y, double z) {
double r388857 = 1.0;
double r388858 = 4.0;
double r388859 = x;
double r388860 = y;
double r388861 = 0.25;
double r388862 = r388860 * r388861;
double r388863 = r388859 + r388862;
double r388864 = z;
double r388865 = r388863 - r388864;
double r388866 = r388858 * r388865;
double r388867 = r388866 / r388860;
double r388868 = r388857 + r388867;
return r388868;
}
double f(double x, double y, double z) {
double r388869 = 4.0;
double r388870 = 0.25;
double r388871 = x;
double r388872 = z;
double r388873 = r388871 - r388872;
double r388874 = y;
double r388875 = r388873 / r388874;
double r388876 = r388870 + r388875;
double r388877 = r388869 * r388876;
double r388878 = 1.0;
double r388879 = r388877 + r388878;
return r388879;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))