\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r59572 = x;
double r59573 = y;
double r59574 = r59572 * r59573;
double r59575 = z;
double r59576 = t;
double r59577 = r59575 * r59576;
double r59578 = r59574 + r59577;
double r59579 = a;
double r59580 = b;
double r59581 = r59579 * r59580;
double r59582 = r59578 + r59581;
double r59583 = c;
double r59584 = i;
double r59585 = r59583 * r59584;
double r59586 = r59582 + r59585;
return r59586;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r59587 = c;
double r59588 = i;
double r59589 = a;
double r59590 = b;
double r59591 = x;
double r59592 = y;
double r59593 = z;
double r59594 = t;
double r59595 = r59593 * r59594;
double r59596 = fma(r59591, r59592, r59595);
double r59597 = fma(r59589, r59590, r59596);
double r59598 = fma(r59587, r59588, r59597);
return r59598;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))