1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r308036 = 1.0;
double r308037 = x;
double r308038 = y;
double r308039 = z;
double r308040 = r308038 - r308039;
double r308041 = t;
double r308042 = r308038 - r308041;
double r308043 = r308040 * r308042;
double r308044 = r308037 / r308043;
double r308045 = r308036 - r308044;
return r308045;
}
double f(double x, double y, double z, double t) {
double r308046 = 1.0;
double r308047 = x;
double r308048 = y;
double r308049 = z;
double r308050 = r308048 - r308049;
double r308051 = t;
double r308052 = r308048 - r308051;
double r308053 = r308050 * r308052;
double r308054 = r308047 / r308053;
double r308055 = r308046 - r308054;
return r308055;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Final simplification0.7
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))