x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r175346 = x;
double r175347 = y;
double r175348 = 4.0;
double r175349 = r175347 * r175348;
double r175350 = z;
double r175351 = r175349 * r175350;
double r175352 = r175346 - r175351;
return r175352;
}
double f(double x, double y, double z) {
double r175353 = x;
double r175354 = y;
double r175355 = 4.0;
double r175356 = r175354 * r175355;
double r175357 = z;
double r175358 = r175356 * r175357;
double r175359 = r175353 - r175358;
return r175359;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))