x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r238846 = x;
double r238847 = y;
double r238848 = sin(r238847);
double r238849 = r238846 * r238848;
double r238850 = z;
double r238851 = cos(r238847);
double r238852 = r238850 * r238851;
double r238853 = r238849 + r238852;
return r238853;
}
double f(double x, double y, double z) {
double r238854 = x;
double r238855 = y;
double r238856 = sin(r238855);
double r238857 = z;
double r238858 = cos(r238855);
double r238859 = r238857 * r238858;
double r238860 = fma(r238854, r238856, r238859);
return r238860;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))