x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r173296 = x;
double r173297 = y;
double r173298 = cos(r173297);
double r173299 = r173296 * r173298;
double r173300 = z;
double r173301 = sin(r173297);
double r173302 = r173300 * r173301;
double r173303 = r173299 + r173302;
return r173303;
}
double f(double x, double y, double z) {
double r173304 = x;
double r173305 = y;
double r173306 = cos(r173305);
double r173307 = z;
double r173308 = sin(r173305);
double r173309 = r173307 * r173308;
double r173310 = fma(r173304, r173306, r173309);
return r173310;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
rmApplied *-un-lft-identity0.1
Final simplification0.1
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))