x \cdot x + y \cdot y
\mathsf{fma}\left(y, y, x \cdot x\right)double f(double x, double y) {
double r216549 = x;
double r216550 = r216549 * r216549;
double r216551 = y;
double r216552 = r216551 * r216551;
double r216553 = r216550 + r216552;
return r216553;
}
double f(double x, double y) {
double r216554 = y;
double r216555 = x;
double r216556 = r216555 * r216555;
double r216557 = fma(r216554, r216554, r216556);
return r216557;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Simplified0.0
rmApplied add-sqr-sqrt0.0
Simplified0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Linear:$cquadrance from Rasterific-0.6.1"
:precision binary64
(+ (* x x) (* y y)))