x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r147129 = x;
double r147130 = r147129 * r147129;
double r147131 = y;
double r147132 = 4.0;
double r147133 = r147131 * r147132;
double r147134 = z;
double r147135 = r147133 * r147134;
double r147136 = r147130 - r147135;
return r147136;
}
double f(double x, double y, double z) {
double r147137 = x;
double r147138 = r147137 * r147137;
double r147139 = y;
double r147140 = 4.0;
double r147141 = r147139 * r147140;
double r147142 = z;
double r147143 = r147141 * r147142;
double r147144 = r147138 - r147143;
return r147144;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))