x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r140497 = x;
double r140498 = y;
double r140499 = r140498 * r140498;
double r140500 = r140497 - r140499;
return r140500;
}
double f(double x, double y) {
double r140501 = x;
double r140502 = y;
double r140503 = r140502 * r140502;
double r140504 = r140501 - r140503;
return r140504;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))