\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \left(\sqrt[3]{\sin y} \cdot \sqrt[3]{z \cdot \sin y}\right)\right) \cdot \sqrt[3]{z \cdot \sin y}double f(double x, double y, double z) {
double r195401 = x;
double r195402 = y;
double r195403 = cos(r195402);
double r195404 = r195401 + r195403;
double r195405 = z;
double r195406 = sin(r195402);
double r195407 = r195405 * r195406;
double r195408 = r195404 - r195407;
return r195408;
}
double f(double x, double y, double z) {
double r195409 = x;
double r195410 = y;
double r195411 = cos(r195410);
double r195412 = r195409 + r195411;
double r195413 = z;
double r195414 = cbrt(r195413);
double r195415 = sin(r195410);
double r195416 = cbrt(r195415);
double r195417 = r195413 * r195415;
double r195418 = cbrt(r195417);
double r195419 = r195416 * r195418;
double r195420 = r195414 * r195419;
double r195421 = r195420 * r195418;
double r195422 = r195412 - r195421;
return r195422;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.3
rmApplied cbrt-prod0.3
Applied associate-*l*0.3
Final simplification0.3
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))