\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r213082 = x;
double r213083 = y;
double r213084 = sin(r213083);
double r213085 = r213082 + r213084;
double r213086 = z;
double r213087 = cos(r213083);
double r213088 = r213086 * r213087;
double r213089 = r213085 + r213088;
return r213089;
}
double f(double x, double y, double z) {
double r213090 = y;
double r213091 = cos(r213090);
double r213092 = z;
double r213093 = x;
double r213094 = sin(r213090);
double r213095 = r213093 + r213094;
double r213096 = fma(r213091, r213092, r213095);
return r213096;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))