\left(x \cdot y + z \cdot t\right) + a \cdot b
a \cdot b + \mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t, double a, double b) {
double r147655 = x;
double r147656 = y;
double r147657 = r147655 * r147656;
double r147658 = z;
double r147659 = t;
double r147660 = r147658 * r147659;
double r147661 = r147657 + r147660;
double r147662 = a;
double r147663 = b;
double r147664 = r147662 * r147663;
double r147665 = r147661 + r147664;
return r147665;
}
double f(double x, double y, double z, double t, double a, double b) {
double r147666 = a;
double r147667 = b;
double r147668 = r147666 * r147667;
double r147669 = x;
double r147670 = y;
double r147671 = z;
double r147672 = t;
double r147673 = r147671 * r147672;
double r147674 = fma(r147669, r147670, r147673);
double r147675 = r147668 + r147674;
return r147675;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
rmApplied fma-udef0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))