x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r135458 = x;
double r135459 = y;
double r135460 = r135458 * r135459;
double r135461 = z;
double r135462 = t;
double r135463 = r135461 * r135462;
double r135464 = r135460 - r135463;
return r135464;
}
double f(double x, double y, double z, double t) {
double r135465 = x;
double r135466 = y;
double r135467 = t;
double r135468 = z;
double r135469 = r135467 * r135468;
double r135470 = -r135469;
double r135471 = fma(r135465, r135466, r135470);
return r135471;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))