\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r110604 = x;
double r110605 = y;
double r110606 = r110604 * r110605;
double r110607 = z;
double r110608 = t;
double r110609 = r110607 * r110608;
double r110610 = r110606 + r110609;
double r110611 = a;
double r110612 = b;
double r110613 = r110611 * r110612;
double r110614 = r110610 + r110613;
double r110615 = c;
double r110616 = i;
double r110617 = r110615 * r110616;
double r110618 = r110614 + r110617;
return r110618;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r110619 = c;
double r110620 = i;
double r110621 = a;
double r110622 = b;
double r110623 = x;
double r110624 = y;
double r110625 = z;
double r110626 = t;
double r110627 = r110625 * r110626;
double r110628 = fma(r110623, r110624, r110627);
double r110629 = fma(r110621, r110622, r110628);
double r110630 = fma(r110619, r110620, r110629);
return r110630;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))