Average Error: 0.4 → 0.2
Time: 6.0s
Precision: 64
\[\frac{x \cdot 100}{x + y}\]
\[x \cdot \frac{100}{x + y}\]
\frac{x \cdot 100}{x + y}
x \cdot \frac{100}{x + y}
double f(double x, double y) {
        double r824910 = x;
        double r824911 = 100.0;
        double r824912 = r824910 * r824911;
        double r824913 = y;
        double r824914 = r824910 + r824913;
        double r824915 = r824912 / r824914;
        return r824915;
}

double f(double x, double y) {
        double r824916 = x;
        double r824917 = 100.0;
        double r824918 = y;
        double r824919 = r824916 + r824918;
        double r824920 = r824917 / r824919;
        double r824921 = r824916 * r824920;
        return r824921;
}

Error

Bits error versus x

Bits error versus y

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Results

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Target

Original0.4
Target0.2
Herbie0.2
\[\frac{x}{1} \cdot \frac{100}{x + y}\]

Derivation

  1. Initial program 0.4

    \[\frac{x \cdot 100}{x + y}\]
  2. Using strategy rm
  3. Applied *-un-lft-identity0.4

    \[\leadsto \frac{x \cdot 100}{\color{blue}{1 \cdot \left(x + y\right)}}\]
  4. Applied times-frac0.2

    \[\leadsto \color{blue}{\frac{x}{1} \cdot \frac{100}{x + y}}\]
  5. Simplified0.2

    \[\leadsto \color{blue}{x} \cdot \frac{100}{x + y}\]
  6. Final simplification0.2

    \[\leadsto x \cdot \frac{100}{x + y}\]

Reproduce

herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y)
  :name "Development.Shake.Progress:message from shake-0.15.5"
  :precision binary64

  :herbie-target
  (* (/ x 1) (/ 100 (+ x y)))

  (/ (* x 100) (+ x y)))