Average Error: 5.6 → 0.1
Time: 9.5s
Precision: 64
\[\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}\]
\[\left(1 - x\right) \cdot \frac{\frac{3 - x}{3}}{y}\]
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\left(1 - x\right) \cdot \frac{\frac{3 - x}{3}}{y}
double f(double x, double y) {
        double r713777 = 1.0;
        double r713778 = x;
        double r713779 = r713777 - r713778;
        double r713780 = 3.0;
        double r713781 = r713780 - r713778;
        double r713782 = r713779 * r713781;
        double r713783 = y;
        double r713784 = r713783 * r713780;
        double r713785 = r713782 / r713784;
        return r713785;
}

double f(double x, double y) {
        double r713786 = 1.0;
        double r713787 = x;
        double r713788 = r713786 - r713787;
        double r713789 = 3.0;
        double r713790 = r713789 - r713787;
        double r713791 = r713790 / r713789;
        double r713792 = y;
        double r713793 = r713791 / r713792;
        double r713794 = r713788 * r713793;
        return r713794;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original5.6
Target0.1
Herbie0.1
\[\frac{1 - x}{y} \cdot \frac{3 - x}{3}\]

Derivation

  1. Initial program 5.6

    \[\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}\]
  2. Using strategy rm
  3. Applied times-frac0.1

    \[\leadsto \color{blue}{\frac{1 - x}{y} \cdot \frac{3 - x}{3}}\]
  4. Using strategy rm
  5. Applied div-inv0.2

    \[\leadsto \color{blue}{\left(\left(1 - x\right) \cdot \frac{1}{y}\right)} \cdot \frac{3 - x}{3}\]
  6. Applied associate-*l*0.2

    \[\leadsto \color{blue}{\left(1 - x\right) \cdot \left(\frac{1}{y} \cdot \frac{3 - x}{3}\right)}\]
  7. Simplified0.1

    \[\leadsto \left(1 - x\right) \cdot \color{blue}{\frac{\frac{3 - x}{3}}{y}}\]
  8. Final simplification0.1

    \[\leadsto \left(1 - x\right) \cdot \frac{\frac{3 - x}{3}}{y}\]

Reproduce

herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y)
  :name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
  :precision binary64

  :herbie-target
  (* (/ (- 1 x) y) (/ (- 3 x) 3))

  (/ (* (- 1 x) (- 3 x)) (* y 3)))