2 \cdot \left(x \cdot x - x \cdot y\right)
x \cdot \left(\left(x - y\right) \cdot 2\right)
double f(double x, double y) {
double r485689 = 2.0;
double r485690 = x;
double r485691 = r485690 * r485690;
double r485692 = y;
double r485693 = r485690 * r485692;
double r485694 = r485691 - r485693;
double r485695 = r485689 * r485694;
return r485695;
}
double f(double x, double y) {
double r485696 = x;
double r485697 = y;
double r485698 = r485696 - r485697;
double r485699 = 2.0;
double r485700 = r485698 * r485699;
double r485701 = r485696 * r485700;
return r485701;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
rmApplied associate-*l*0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))