\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r38235 = x;
double r38236 = y;
double r38237 = r38235 + r38236;
double r38238 = z;
double r38239 = 1.0;
double r38240 = r38238 + r38239;
double r38241 = r38237 * r38240;
return r38241;
}
double f(double x, double y, double z) {
double r38242 = x;
double r38243 = y;
double r38244 = r38242 + r38243;
double r38245 = z;
double r38246 = 1.0;
double r38247 = r38245 + r38246;
double r38248 = r38244 * r38247;
return r38248;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))