1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 4\right)double f(double x, double y, double z) {
double r222989 = 1.0;
double r222990 = 4.0;
double r222991 = x;
double r222992 = y;
double r222993 = 0.75;
double r222994 = r222992 * r222993;
double r222995 = r222991 + r222994;
double r222996 = z;
double r222997 = r222995 - r222996;
double r222998 = r222990 * r222997;
double r222999 = r222998 / r222992;
double r223000 = r222989 + r222999;
return r223000;
}
double f(double x, double y, double z) {
double r223001 = 4.0;
double r223002 = x;
double r223003 = y;
double r223004 = r223002 / r223003;
double r223005 = z;
double r223006 = r223005 / r223003;
double r223007 = r223004 - r223006;
double r223008 = fma(r223001, r223007, r223001);
return r223008;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))