1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)double f(double x, double y, double z) {
double r373763 = 1.0;
double r373764 = 4.0;
double r373765 = x;
double r373766 = y;
double r373767 = 0.25;
double r373768 = r373766 * r373767;
double r373769 = r373765 + r373768;
double r373770 = z;
double r373771 = r373769 - r373770;
double r373772 = r373764 * r373771;
double r373773 = r373772 / r373766;
double r373774 = r373763 + r373773;
return r373774;
}
double f(double x, double y, double z) {
double r373775 = x;
double r373776 = z;
double r373777 = r373775 - r373776;
double r373778 = y;
double r373779 = r373777 / r373778;
double r373780 = 4.0;
double r373781 = 2.0;
double r373782 = fma(r373779, r373780, r373781);
return r373782;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))