1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r300527 = 1.0;
double r300528 = x;
double r300529 = y;
double r300530 = z;
double r300531 = r300529 - r300530;
double r300532 = t;
double r300533 = r300529 - r300532;
double r300534 = r300531 * r300533;
double r300535 = r300528 / r300534;
double r300536 = r300527 - r300535;
return r300536;
}
double f(double x, double y, double z, double t) {
double r300537 = 1.0;
double r300538 = x;
double r300539 = y;
double r300540 = z;
double r300541 = r300539 - r300540;
double r300542 = t;
double r300543 = r300539 - r300542;
double r300544 = r300541 * r300543;
double r300545 = r300538 / r300544;
double r300546 = r300537 - r300545;
return r300546;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Final simplification0.7
herbie shell --seed 2020046
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))