x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r296401 = x;
double r296402 = y;
double r296403 = 4.0;
double r296404 = r296402 * r296403;
double r296405 = z;
double r296406 = r296404 * r296405;
double r296407 = r296401 - r296406;
return r296407;
}
double f(double x, double y, double z) {
double r296408 = x;
double r296409 = y;
double r296410 = 4.0;
double r296411 = r296409 * r296410;
double r296412 = z;
double r296413 = r296411 * r296412;
double r296414 = r296408 - r296413;
return r296414;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))