x \cdot \sin y + z \cdot \cos y
\left(\sqrt[3]{x \cdot \sin y} \cdot \sqrt[3]{x \cdot \sin y}\right) \cdot \sqrt[3]{x \cdot \sin y} + z \cdot \cos ydouble f(double x, double y, double z) {
double r251516 = x;
double r251517 = y;
double r251518 = sin(r251517);
double r251519 = r251516 * r251518;
double r251520 = z;
double r251521 = cos(r251517);
double r251522 = r251520 * r251521;
double r251523 = r251519 + r251522;
return r251523;
}
double f(double x, double y, double z) {
double r251524 = x;
double r251525 = y;
double r251526 = sin(r251525);
double r251527 = r251524 * r251526;
double r251528 = cbrt(r251527);
double r251529 = r251528 * r251528;
double r251530 = r251529 * r251528;
double r251531 = z;
double r251532 = cos(r251525);
double r251533 = r251531 * r251532;
double r251534 = r251530 + r251533;
return r251534;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.6
Final simplification0.6
herbie shell --seed 2020046
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))