x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r218164 = x;
double r218165 = r218164 * r218164;
double r218166 = y;
double r218167 = 4.0;
double r218168 = r218166 * r218167;
double r218169 = z;
double r218170 = r218168 * r218169;
double r218171 = r218165 - r218170;
return r218171;
}
double f(double x, double y, double z) {
double r218172 = x;
double r218173 = r218172 * r218172;
double r218174 = y;
double r218175 = 4.0;
double r218176 = r218174 * r218175;
double r218177 = z;
double r218178 = r218176 * r218177;
double r218179 = r218173 - r218178;
return r218179;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))