x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r186720 = x;
double r186721 = y;
double r186722 = r186721 * r186721;
double r186723 = r186720 - r186722;
return r186723;
}
double f(double x, double y) {
double r186724 = x;
double r186725 = y;
double r186726 = r186725 * r186725;
double r186727 = r186724 - r186726;
return r186727;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))