\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r186590 = x;
double r186591 = y;
double r186592 = sin(r186591);
double r186593 = r186590 + r186592;
double r186594 = z;
double r186595 = cos(r186591);
double r186596 = r186594 * r186595;
double r186597 = r186593 + r186596;
return r186597;
}
double f(double x, double y, double z) {
double r186598 = x;
double r186599 = y;
double r186600 = sin(r186599);
double r186601 = r186598 + r186600;
double r186602 = z;
double r186603 = cos(r186599);
double r186604 = r186602 * r186603;
double r186605 = r186601 + r186604;
return r186605;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020046
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))