x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r130980 = x;
double r130981 = y;
double r130982 = r130980 * r130981;
double r130983 = z;
double r130984 = t;
double r130985 = r130983 * r130984;
double r130986 = r130982 + r130985;
return r130986;
}
double f(double x, double y, double z, double t) {
double r130987 = x;
double r130988 = y;
double r130989 = r130987 * r130988;
double r130990 = z;
double r130991 = t;
double r130992 = r130990 * r130991;
double r130993 = r130989 + r130992;
return r130993;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))