x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r118071 = x;
double r118072 = y;
double r118073 = r118071 * r118072;
double r118074 = z;
double r118075 = t;
double r118076 = r118074 * r118075;
double r118077 = r118073 - r118076;
return r118077;
}
double f(double x, double y, double z, double t) {
double r118078 = x;
double r118079 = y;
double r118080 = r118078 * r118079;
double r118081 = z;
double r118082 = t;
double r118083 = r118081 * r118082;
double r118084 = r118080 - r118083;
return r118084;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))