\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 12060 \cdot \frac{x - y}{z - t} + a \cdot 120double f(double x, double y, double z, double t, double a) {
double r948090 = 60.0;
double r948091 = x;
double r948092 = y;
double r948093 = r948091 - r948092;
double r948094 = r948090 * r948093;
double r948095 = z;
double r948096 = t;
double r948097 = r948095 - r948096;
double r948098 = r948094 / r948097;
double r948099 = a;
double r948100 = 120.0;
double r948101 = r948099 * r948100;
double r948102 = r948098 + r948101;
return r948102;
}
double f(double x, double y, double z, double t, double a) {
double r948103 = 60.0;
double r948104 = x;
double r948105 = y;
double r948106 = r948104 - r948105;
double r948107 = z;
double r948108 = t;
double r948109 = r948107 - r948108;
double r948110 = r948106 / r948109;
double r948111 = r948103 * r948110;
double r948112 = a;
double r948113 = 120.0;
double r948114 = r948112 * r948113;
double r948115 = r948111 + r948114;
return r948115;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.5 |
|---|---|
| Target | 0.1 |
| Herbie | 0.2 |
Initial program 0.5
rmApplied *-un-lft-identity0.5
Applied times-frac0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020046
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))