\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{\frac{1}{2}}{y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r621428 = x;
double r621429 = y;
double r621430 = r621428 - r621429;
double r621431 = 2.0;
double r621432 = r621428 * r621431;
double r621433 = r621432 * r621429;
double r621434 = r621430 / r621433;
return r621434;
}
double f(double x, double y) {
double r621435 = 1.0;
double r621436 = 2.0;
double r621437 = r621435 / r621436;
double r621438 = y;
double r621439 = r621437 / r621438;
double r621440 = x;
double r621441 = r621440 * r621436;
double r621442 = r621435 / r621441;
double r621443 = r621439 - r621442;
return r621443;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.4 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.4
rmApplied div-sub15.4
Simplified11.6
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))