1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 + \frac{x - z}{y} \cdot 4double f(double x, double y, double z) {
double r322595 = 1.0;
double r322596 = 4.0;
double r322597 = x;
double r322598 = y;
double r322599 = 0.75;
double r322600 = r322598 * r322599;
double r322601 = r322597 + r322600;
double r322602 = z;
double r322603 = r322601 - r322602;
double r322604 = r322596 * r322603;
double r322605 = r322604 / r322598;
double r322606 = r322595 + r322605;
return r322606;
}
double f(double x, double y, double z) {
double r322607 = 4.0;
double r322608 = x;
double r322609 = z;
double r322610 = r322608 - r322609;
double r322611 = y;
double r322612 = r322610 / r322611;
double r322613 = r322612 * r322607;
double r322614 = r322607 + r322613;
return r322614;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))