1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}4 \cdot \left(0.25 + \frac{x - z}{y}\right) + 1double f(double x, double y, double z) {
double r339279 = 1.0;
double r339280 = 4.0;
double r339281 = x;
double r339282 = y;
double r339283 = 0.25;
double r339284 = r339282 * r339283;
double r339285 = r339281 + r339284;
double r339286 = z;
double r339287 = r339285 - r339286;
double r339288 = r339280 * r339287;
double r339289 = r339288 / r339282;
double r339290 = r339279 + r339289;
return r339290;
}
double f(double x, double y, double z) {
double r339291 = 4.0;
double r339292 = 0.25;
double r339293 = x;
double r339294 = z;
double r339295 = r339293 - r339294;
double r339296 = y;
double r339297 = r339295 / r339296;
double r339298 = r339292 + r339297;
double r339299 = r339291 * r339298;
double r339300 = 1.0;
double r339301 = r339299 + r339300;
return r339301;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020046
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))